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sábado, 13 de febrero de 2016

The future of technology in classrooms


8 Technologies That Will Shape Future Classrooms


What does the future of learning hold? What will classrooms of the future be like? Emerging technologies such as cloud computing, augmented reality (AR) and 3D printing are paving the way for the future of education in ways we may have yet to see. At the very least though, we can extrapolate from what these promising technologies and predict how schools will adopt them in time to come.
However, just as the original intentions for new technology often give way to innovative and unpredictable usage, we can never be sure if a twist is waiting for these rising stars. As for now, let us observe their progress and speculate on how these 8 up-and-coming technologies could potentially change education for the better.

 

1. Augmented Reality (AR)

We’re still waiting for Augmented Reality to take the world by storm by way of Google Glass, gaming and awesome apps for astronomy.
It’s expected to wow audiences with its AR capabilities, which allow users to see additional information layered over what they see through the lens. Currently, however, access to AR technology for educational purposes is mostly limited to smartphone apps.
Apps like Sky Map lets you scout the night sky for constellations, but they are not fully integrated as a component of education as they have yet to reach the stage of seamlessness. The AR experience must be immersive enough to blend information readily with the reality.
With Google Glass and the other AR-enabled wearable devices that will soon follow, students explore the world without having to hold up a device which could distract from the experience. Created by Will Powell, an AR developer for Oxford, a simpler version of the Google Glass showcases how effortless this can be. Check out this video to enter a world with seamlessly integrated augmented reality.

A New Way To Teach

Virtual field trips are also possible with AR. Physics teacher, Andrew Vanden Heuvel, taught from inside the Large Hadron Collider in Switzerland, streaming what he sees through a beta Google Glass to his students thousands of miles away. They see him, and he sees them; it’s as if they are in the same classroom! The "Hangout" feature in use here is particularly promising for team collaborations in projects and assignments.
In other cases, students may be able to see supplementary and interactive information appearing on historical artifacts for them to get to know more about its history, just like how this AR advertising app can recognize images in the real world and interact with them.

2. 3D Printing

What’s a better present for your 10-year-old than a LEGO set? How about a 3D printer, one specifically for children? The 3D printer should really be a must-have in classrooms. Instead of being restricted to what they can play with, pupils in the classroom of the future can print out 3D models for various purposes, including show-and-tell.

Engineering students and teachers are prime examples of who could directly benefit from 3D printing technology. In Benilde-St. Margaret’s School in Minneapolis, the school’s Dimension BST 3D printer lets students create design prototypes.The 3D printer produces working mini-models to test out engineering design principles, so students can perfect their design before making an actual prototype. Together with CAD (computer-aided design) modeling software, 3D printing allows these students to experiment freely with their designs without expending considerable costs and time.Abstract Thought, Real-Life Models
As it will be for many other subjects that require some form of visualization, the decreasing cost of 3D printers means that more teachers will be able to reconstruct complex concept models to teach theoretical concepts. For instance, the concept of molecular structures and configurations may be hard to grasp, but by printing out physical versions of these structures, this can help students put a form on abstract thought, and aid in better understanding.

 

3. Cloud Computing

"My dog ate my homework" just won’t cut it with teachers in the near future. Cloud computing is buzzing these days and will most likely continue to change many aspects of our society, particularly education. In a bid to modernize education in China, the city of Zhuji in Zhejiang has installed more than 6,000 cloud computing terminal devices in 118 schools.
In the future classroom, students may just need an electronic device to access all their homework and all other learning resources in the Cloud. This means no more lugging heavy textbooks to school, and having constant access to your reading materials as long as you have an Internet connection.
Such convenience will provide students the freedom to work on their projects or homework anytime and anywhere. The digital library is accessible even when the campus library is not. In fact you can skip hitching a ride there, or to the bookstore or even to class (but being sick may no longer be an acceptable excuse to skip "attending" class from your bedroom).

An Online Learning Opportunity

Cloud computing seeks to virtualize the classroom. Schools can now leverage on cloud technology and set up online learning platforms for students to log on and attend classes in a virtual environment.
Take for example, the concept of cloud-based virtual learning environment (VLE), which allows students to access learning content and participate in discussions in forums. Assignments or even tests can also be easily disseminated to the class, minimizing the need for students to be physically present, but to encourage interaction and discussion, educators require another channel.

 

4. Online Social Networking

Numerous universities have already registered themselves with the online virtual world, Second Life to provide students with an online platform to socialize with each other. As a big part of the cloud platform, such social networks allows students to share their ideas freely, while teachers moderate.
This is a very empowering notion because it will imbue learners with a new perception – that learning is a personal responsibility and not that of the teacher’s.

For Homework… Discuss

Furthermore, this many-to-many interactive learning where ideas are allowed to flow freely will be more aligned with real-world scenarios where collaboration is usually the norm. Social networking tools can be incorporated to enhance collaboration and team-building initiatives.
Still, if there is a need, teachers, lecturers and professors can lend some guidance in the form of responses to forum queries or by uploading useful information to the cloud community instantaneously. Another benefit is that It also serves as a great feedback tool, to help improve the courseware. A social-based approach to education will seem more than relevant to students of the future.

 

5. Flexible Displays

Note-taking on memo pads is still very much alive during lectures although there may be a shift from paper to laptops, netbooks or tablets. As educational settings become more digitalized, how will the future classroom reconcile the differences between pen and paper versus keyboard and screen?
The answer might just be flexible OLED-based displays. Just like regular paper, these displays will be lightweight, flexible and extremely thin. This means we can roll them up into tubes or fold them like newspapers.

Paper-Thin Smartphones

Unlike regular paper however, these plastic e-papers are not only durable ("unbreakable" is the correct term), but also provides interactivity. With swipes, taps and pinching (maybe), these flexible paper-thin displays can take over paper-centric industries.
Feast your eyes on this paper-thin, A4-sized digital paper prototype by Sony which weighs only a mere 63g. Laptops and even smartphones can’t hold a candle to that kind of portability.

 

6. Biometrics: Eye Tracking

One technology that’s been gaining recognition is biometrics. Conventionally biometrics are associated with the security industry, as it uses what is unique to each one of us to authenticate our identity: fingerprints, facial recognition, iris patterns, voice. In terms of education, some schools are only using fingerprinting to prevent truancy and for borrowing books from their school library.
However, eye-tracking can be helpful for instance, in providing invaluable feedback for teachers to understand how students absorb and understand the learning content. As a matter of fact, advertising research have been using eye-tracking technology to see how consumers respond to their ads and to determine what captures their attention.

Similarly, the same form of analysis can be conducted to ascertain course effectiveness or individual learning styles. Mirametrix is using its S2 Eye Tracker to assess how students learn by getting details of where they look during online learning sessions.
Cheaper alternatives are turning up in the form of Eye Tribe for Windows and Android, so it’s only a matter of time before this data is attainable by educators.

7. Multi-Touch LCD Screens

Over the past few decades, we’ve seen the transition from blackboard to whiteboard, to overhead projector and to video projector for computers in schools. If you’re guessing that the next in line will be something that is akin to our smartphones and tablets, you may be right. Specifically speaking, the next "board" is likely to be a giant touchscreen LCD screen which allows a greater amount of interactivity.
After all, we’re talking about a screen that will be attached to a computer capable of generating infinite combinations of images, sounds and videos, just like our smartphones. The major difference with this new "board" and our smart devices is that it will be capable of detecting multiple touch inputs from many students simultaneously.

LCD Touch boards

Instead of the traditional big board in front of the classroom, it will probably be just like the Samsung SUR40 for Microsoft Surface, a giant tablet with its LCD screen lying flat atop a table-like structure. Students will sit around the table tablet, swipe on the board to manipulate and drag images around the screen, or type notes with their onscreen keyboards.

Think of the possibilities if every pupil gets one of these desks. Along with the social networking feature, these multi-touch surfaces will also allow students to collaborate live with peers around the world by manipulating virtual objects in real-time. The Multi-touch project by SynergyNet in Durham University is a great existing example of how such technology can be used by school children.

 

8. Game-Based Learning

Growing up at a time when the world is connected by the internet, kids today seems to have very short attention spans. This is unsurprising, since their childhood revolves around YouTube, Facebook and smartphones that provide them with on-the-go 24-hours updates and the answers to all their queries through Google and Wikipedia.
To cater to such a fast-paced generation, schools will eventually abandon traditional teaching methods of rote learning to align themselves with the times. One great way to achieve that is to use what had always been considered as a major distraction to learning – video games.

Gaming For Grades

KinectEDucation provides a one-stop online community for interested educators and students who want to use Microsoft Kinect for learning purposes. As can be seen from their video, some of the best suggestions on how educators and students can benefit from the motion-sensing technology include enabling students to learn sign language and how to play the guitar by detecting their hand movements.
In another example, a professor from the University of Washington Bothell teaches mathematics to her class by giving them the first-hand experience of learning through their motions which are captured by Kinect. Along with successful devices like Wii Remote and PlayStation Move, the motion-sensing technology is believed to be able to provide the necessary level of interactivity for students to feel more engaged with learning.

Learning To Design Games

Another concept adopted by educators does not focus on the gameplay or interactivity; rather, it emphasizes on how learning the game design process can educate students. In Gamestar Mechanic, the idea is to impart students with basic game designing skills (without the complexity of programming) to create their own games and consequently help them develop broad skill sets such as language, systematic thinking, problem-solving (through simulation, trial-and-errors, etc), storytelling, art and many more.
School children from fourth to ninth grade learn how to design one by playing a game itself where they assume the role of a young aspiring game designer who’ll go through quests, missions, etc to be awarded with various Sprites to use in their Toolbox (an area for them to design their own games). This is not unlike the role-playing video games we see in today’s market.
This illustrates how educators are moving away from traditional classroom teaching to that of letting students have fun and learn while they play interactive games. It’s inevitable that students in the future who grow up with such technology will require much higher levels of fun and excitement before they see education as appealing and captivating.

Education Beyond the Classroom

In the future, education will no longer be restricted to formalized institutes like schools and classes. Using AR, cloud computing, online social networking and adaptive learning systems utilizing eye tracking technology, learning can take place outside the tradtional classroom.
Experimentations and mistakes will also be encouraged as simulations are made possible through 3D printing and game-based learning without actually incurring real-world consequences or costs. Chief among all, students will soon be imparted with the wisdom of seeing learning as not a chore, but as a critical and gratifying part of their life which requires their proactive involvement.

23 comentarios:

  1. It says that technology changes our lives, but I thing we change because we innovate through technology, and that is what makes us human being. As the time goes by, I think that the science is increasing, but mostly in the technology branch, which is great because it is facilitating the learning process, in fact it is changing the methodologies and ethnics to teach and learn… I imagine a world in the early future with technology that not only will help to make the learning process meaningful, but it will also help to make it easier and faster….

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  2. 3d printer may be one of the greatest tool in the classroom, because it allows the students to practice. first with the special computer that it's called GOD (computer-aid design) the have to model the engineering design and,. how great could be have those kids making their own engineering design and after to test it in the CAD they can print it... Yes print it!!! can you believe it? this technology is amazing not only because it allows to the children develop their imagination and their skills, is amazing because you can print your designs and also touch then, that means a lot to the education if we can imagine the students printing the part of the body, planets, history places, and furthermore I can't imagine those kinds waiting for go to the class and star to learn (and play also) and create new things.
    Finally it that is possible there won't be just a bunch of kinds waiting for learn, I can assure you that it will be a teacher waiting for teach.

    ResponderBorrar
  3. technology has helped in different ways...
    we live in a globalized world and we need to be actualized. In education area is necessary use technology because is important that the students know everything or how to use the technology to improve their knowledge.
    if the students know how to use different apps, their will be able to learn faster.
    The technology offer a big opportunity to learn new things, because you can surf in the net and explore around the world and learn something new every day.

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  4. I think that technology is very necessary and useful for different activities i our life, in El Salvador i don`t know if we have for example 3D printed, for me is something new and very interesting technology because our copies will be more real and beautiful. I think that we need to have innovation in our life and we must globalize the technological world today is at our fingertips.

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  5. In the future classroom, students may create a lot of things that in the future time will be success elements for the innovation in the learning process accessing to your reading materials and to have an interactive classes between then.
    so the motivation will have an important relevance in the field of the education with the technology devices will have an special way to follow trough of the future.

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  6. well, the social networks are very interesting through networks can be communicating with different people, it is also a medium that gives us tasks to communicate with teachers, social networks help us to share informacion more easily.

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  7. Day by day technology has become so important for education that there has been new advancements and inventions. In this article I like the idea of a 3D printer that can be used for teaching as an innovating way, for example we are used just to see everything printed in paper, but with this new method learning can be more attractive and easier to understand. I also like the idea of Cloud computing and it soon should be applied to El Salvador because sometimes kids had to carry out dozens of books during the week and those books can be carry out in a single tablet or computer. I think that technology would help our kids in the future.

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  8. Well,the article is really good and interesting, mostly because it let us to imagine the near future. There are some facts that took my attention, such as:
    1. "access to AR technology for educational purposes is mostly limited to smartphone apps." this sentence caught me because even though it seems a lie, it's something real, and I would say it's kind of sad at the same time, because the device we use most cannot be applied in educational purposes, so it means that one of the best technological innovations is being used just to waste time on it.
    2. "Instead of the traditional big board in front of the classroom, it will probably be just like a giant tablet with its LCD screen lying flat atop a table-like structure." It sounds like a fiction movie, but it's real, and the best thing is that we are getting very close to that, now, even in the university we count with some technological devices that help us out to make our work easier.

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  9. in the future the technology of education has advanced the teacher have to be another concept about other things

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  10. All the information is interesting, but really biometrics eye tracking is the technology that is missing here, because eye tracking can be helpful for instance, in providing invaluable feedback for teachers to understand how students absorb and understand the learning content. But here in El Salvador there is a great lack of technology as en many places there aren't access to social networks for different reason, but it could be that this technology be here in the future, so like this in the world today.

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  11. every technology in the classrooms are very important because help every single day in a different activity and easily us a homework or something. and too do more interesting every activity

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  12. In my opinion the ones that i like most are Biometrics Eye Tracking, Cloud Computing and Game-Based Learning, because of investing in technology in children is the best way because they just begin to explore the world and is easier to them to learn with new technologies their minds are fresh and almost unexperts in what they do, some of these technologies would helps us to have and keep the situation under our control, and could facilitate both lifes, children and ours.

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  13. Education has changed in the present century there are many kinds of technological tools and resources that all students can use to designed their homework and projects also their provide many facilities in our life the traditional methods was in the past, now day we can use all of these resources to a successful life

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  14. It is very important because these technologies will make us even more ways to evolve as people

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  15. Cloud Computing. Is necessary change the education in the worl because the education is obligatory to mankind.
    china is the best example for see the innovation and see the change modernize education and society, for the best life and the best world.

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  16. My comment is about the article number 3, Cloud Computer, in the future classroom, students may just need an electronic device to access all their homework and all other learning resources in the cloud.
    In the future the education will be better but all teacher have to know and learn how to use new technologies because will be important to teach at your student..

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  17. The new technologies in the classrooms is probability innovative and used different application now:
    -Augmented Reality (AR), Google Glass, Sky Map, etc.
    -3D Printing, Dimension BST 3D printer, Modeling Software.
    -Cloud Computing
    -Online Social Networking
    -Flexible Displays
    -Biometrics: Eyes Tracking
    -Multi-Touch LDC Screens
    -Game-Based learning.

    All is the helps for the teaching of different areas of learning.

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  18. The technology in the future it would be very helpful in the education if it's used correctly, will help prepare students for their future careers, which will inevitably include the use of the wireless technology. It's gives students the chance to interact with their classmates more by encouraging collaboration.

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  19. In now a days technology is making easy our lives, especialy in education. All technology like a equipment to work and make easy to acquire knowledgements. there are more techniques to teach using technology in the classroom, we have the best opportunity to learn and teach in many easy ways using technology. Technology does not stop, technology is growing each year. Just we have to take advantage of it. In the future technology will be the only way to learn in a classroom.

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  20. in the future as today the technology will be an awesome part of education where it will benefit teachers as student because every technologyc tool that the teacher decided to use will be to develop the students knowledge in a easier and interesting way.
    may be in the future the student could feel motivate for learn or even think that the education is fun

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  21. The different kinds of technologies will be change the form to transmit the knowledge to the new human generation, is easy to learn something with the technology, the teachers will be able to teach in 3D, virtual space and all the information will be in the network, the mind expansion of the students will be infinite and the imagination will be a reality.

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  22. the technology is a good tool fot the discovery of some medication that help many people besides teaching through methods and techniques

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  23. One of the most interesting change in classrooms by technology will be 3D printer because it will let students to create a design prototype before doing the real prototype, and will allow them to perfect it. Student will have more opportunities to do a perfect job. Also it will allow teachers to have real objects in the classroom to teach a new topic, and students will learn and practice because they will have realia.
    Another change that will be very useful will be Multi-Touch LCD screen. With this teachers and students will find images, sounds and videos in the same way we find those in our smartphones, but the most important it will offer a greater amount of interactivity.

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